Posts Tagged ‘hard surface’

Desert Transport WIP 9/19

Desert Transport

Here’s about 3 hours more work on an uprezzed version of one of the recent concept paints. I’m liking how this is going; that said, just realized there’s a shadow problem on the cupola to the left. Not hard to fix. I think this needs some more “stuff” laying around, probably a couple other vehicles peeking in from off edge. That’ll be fun to do.

WIPs for 9/13

20120913 concept 4up.web

Another 4up set, again using the “shapes in clouds” technique with the weird brushes. I need to make some new weird brushes, but still these are decent. Below, the hovercraft is pretty much done for modeling! I might throw on some round bolt heads here and there, maybe some seat cushions, but for a game-res model they’re probably not necessary. In a game there will be people in the seats, you’d never see the cushions most likely.

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Jeff Zugale Art Blog: More Painting WIPs, 9/28

Guarded Entrance

Keep going, keep going… I like this one above! I’m trying hard to get just a few more of these to a more finished state before this weekend’s Gnomon Live event to have in my portfolio and demo reel to show around.

I think this train station needs a little greenery inside, hm? Seems a bit stark.