Posts Tagged ‘design’
I went to the awesome Gnomon Live workshop this past weekend to see some of the best concept people in the business talking about their work and doing live demos. So great. I take lots of notes at events like this, and between writing down choice bits of knowledge I doodle all over the notepad. Thought you might like to see some.
These are shown pretty much in the same way they appear on the pages, though I’ve done some scaling and flipping to here and there to make a nice graphical layout.
I can literally do this all day. Why yes, I am into muscle cars… how did you know?
Ah, you thought I went back to hibernating again? Not so! I’ve been working really hard on all those previous paintings, on redesigning my website, and on putting together a demo reel. Fun! In this post, I’ve taken a bunch of those pen-on-paper environment drawings from a while back (here’s some) and done a quick, marker-style color and lighting pass on them.
These will be seen in the demo reel. I’ll let you know when the site redesign beta is ready to look at, in just a few days, and the reel will be there.
A couple versions of the next one, tried a couple different ways:
Some more updates tomorrow with progress on the production paintings, so stay tuned…
Another continuation of the quickpaints. This one’s fighting me, I’m getting frustrated with it, so I’m going to put it down and come back in a few days. Nice to have that luxury, instead of having an AD standing behind me waiting for it.
Good thing: got to see the Shuttle Endeavour and 747 carrier plane fly right over my house, with my little boy up on my shoulders. HUGE and close and loud and awesome!
Here’s the next uprezzed image I’m working on from the 4-ups, calling it “Greening Station”. Not sure if that means it’s some kind of terraforming thing or if it’s a derelict station where nature is moving in. Works either way. I don’t think I can get more detailed on this one in an efficient way with just painting – it would take a week to render out all these little bits and trees. I’ll have to use photo texture and custom brushes to quickly get a tighter result.
I think I’ll move on to the purple spaceship image next. More tomorrow…
Here’s about 3 hours more work on an uprezzed version of one of the recent concept paints. I’m liking how this is going; that said, just realized there’s a shadow problem on the cupola to the left. Not hard to fix. I think this needs some more “stuff” laying around, probably a couple other vehicles peeking in from off edge. That’ll be fun to do.
Today instead of starting from scratch or from random brush noise, I went ahead and grabbed some thumbnail sketches from my sketchbook and painted them. They look pretty much like what I was seeing in my head when I sketched them, so it looks like I may actually know what I’m doing.
No 3D today, had to spend the morning catching up on various other things. Have a great weekend, see you on Monday!
Another 4up set, again using the “shapes in clouds” technique with the weird brushes. I need to make some new weird brushes, but still these are decent. Below, the hovercraft is pretty much done for modeling! I might throw on some round bolt heads here and there, maybe some seat cushions, but for a game-res model they’re probably not necessary. In a game there will be people in the seats, you’d never see the cushions most likely.
Keep going, keep going… I like this one above! I’m trying hard to get just a few more of these to a more finished state before this weekend’s Gnomon Live event to have in my portfolio and demo reel to show around.
I think this train station needs a little greenery inside, hm? Seems a bit stark.